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»Speculative Realities Lab«: Drawing & learning neuro-anatomical landmarks spatially

How can we use 3D sketching to further develop neuroanatomical education, in particular to teach spatial understanding of anatomical landmarks and neurosurgical approaches?

Published onOct 31, 2023
»Speculative Realities Lab«: Drawing & learning neuro-anatomical landmarks spatially

AUDIOGUIDE

How does the sense of space, and the haptic creativity associated with it, affect the teaching of anatomical knowledge? How can current practices be explored by shifting them to other techniques? In this first workshop of the SpecLab, together with computational art scholar Paulina Greta Stefanovic and neurosurgeon Thomas Picht, we challenged a group of participants from neurology, neuroscience, computer science, clinical linguistics, design and art to tell us "anatomical stories" using a 3D sketching tool. After a short introduction to the research project and a short tutorial, the participants jumped into the 3D sketching action using the free program Gravity Sketch.

The last part of the workshop was a "hot seat" situation without a seat: several participants volunteered to tell us the stories they had created in the 3D sketching tool. Cathy, the first participant who took the floor, started with the sketch she had made: a view of the cortex and a sketch of the hypothalamus. She explained the manipulation she is currently doing in the lab, as part of a team working on the treatment of epilepsy. I then asked her to do it again, this time sketching the story 'live' as she went through the same narrative sequence. After a little hesitation ("it wouldn't be optimal"), she responded beautifully to the challenge and sketched the elements of her demonstration again in real time. That was fun! She seemed quite happy with her performance (despite an obvious preference for a cleaner 3D image that could be imported, she said). It was an exciting first result.

In the final discussion, we reflected on the different modalities of learning through sketching - for example, sketch mapping as a way of learning a cartographic representation by drawing it many times. Sketching can be a way to disrupt the perfectionist glow of the 3D material used in scientific imagery – such as in the demos of the company BrainLab, see the picture with a brain floating in space. It bring the focus back to the performance itself and the many ways it brings people together.

Special thanks to Milena Burzlaff for the amazing support!

Organised and led by Paulina Greta Stefanovic (HTW), Maxime Le Calvé (HU Berlin) & Thomas Picht (Charité) within the Speculative Realities Lab.

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